- Senior Global Futures Scientist, Julie Ann Wrigley Global Futures Laboratory
- Assistant Research Professor, School for the Future of Innovation in Society, College of Global Futures
Anna Arici's work involves the design, curricula, and research of game-infused learning ecosystems for personal growth, lifelong learning, and societal impact. As a learning scientist with the Center for Games and Impact, she designs empirically grounded innovations for learning, based on rich theoretical models for how games, platforms, micro-credentials, and other innovations can drive sustainable personal growth and impact. The center's members believe that innovation is not some technological fix, and instead serves to unlock latent human potential, with the real innovation coming from within the learner. The group's designs situate learners within an ecosystem of expert ideas, meaningful relationships, digital experiences, and real-world practice. The center's goal is to shape the future of education by blending formal and informal learning opportunities, making growth and impact available to anyone, anywhere, anytime.
She is currently director the NSF-funded program, STEM Mio, creating college and career pathways in the STEM arena for Latino youth, in collaboration with HACU (Hispanic Assoc of Colleges & Universities) and VME (Spanish Public Television). She is also collaborating with Intel to create game-infused learning platforms and interactive ecosystems within their Intel Educate programs, which reach 10 million educators worldwide, and Intel's She Will Connect program, taking digital literacy experiences to women and girls in African countries and helping them use these tools to pursue entrepreneurial goals.
Her design and research in these areas demonstrate the value of game-influenced platforms for learning, engagement, and impact while illuminating the importance of interaction, relationships and agency in the process of improving one's self and community.
- PhD, Cognitive Psychology, Indiana University-Bloomington
- PhD, Educational Psychology, Indiana University-Bloomington
Barab, S. A., M. Gresalfi and A. Arici. 2009. Why educators should care about games. Educational Leadership 67(1):76-80. (link )
Barab, S., A. Arici and C. Jackson. 2005. Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning. Educational Technology 45(1):15-21. (link )
Barab, S. and A. Arici. 2017. An ecocentric framework for game-enabled impact: Lessons learned from the Quest2Teach Project. Pp. 139-179 In: Young, M. F. and S. T. Slota eds., Exploding the Castle: Rethinking How Video Games & Game Mechanics can Shape the Future of Education. Information Age Publishing Inc.. ISBN: 978-1681239361.
Arici, A. D. and S. A. Barab. 2016. Producing sustainable and scaled impact: A Human-centric framework. In: Lin, L. and R. Atkinson eds., Educational Technologies: Challenges, Applications and Learning Outcomes. Nova Science Pub Inc. ISBN: 978-1634857383.
Barab, S. A., T. Dodge, H. Tuzun, K. Job-Sluder, C. Jackson, A. D. Arici, L. Job-Sluder, R. Carteaux, J. Gilbertson and C. Heiselt. 2007. The Quest Atlantis Project: A socially responsive play space for learning. Pp. 159-186 In: Shelton, B. E. and D. Wiley eds., The Educational Design and Use of Simulation Computer Games. Sense Publishers. Rotterdam, Netherlands.
Barab, S., A. Arici, A. Ingram-Goble and A. Gershenfeld. 2014. Life is a journey: A game-infused learning progressions with real-world impact. In: Ochsner, A., J. Dietmeier, C. C. Williams and C. Steinkuehler eds., Proceedings: Games + Learning + Society Conference. GLS IO Conference. Madison, WI.
Barab, S., A. Arici and T. S. Lee. 2014. Game-enabled agency: Outcomes that matter. In: Polman, J. L., E. A. Kyza, D. K. O'Neill, I. Tabak, W. R. Penuel, A. S. Jurow, K. O'Connor and L. D'Amico eds., Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014. 11th International Conference of the Learning Sciences. Boulder, CO. (link )
Arici, A. D. and S. A. Barab. 2013. Transformational play: Using 3D game-based narratives to immerse students in literacy learning. Pp. 35-45 In: Vaz de Carvalho, C. and P. Escudeiro eds., Proceedings fo the 7th European Conference on Games Based Learning ECGBL 2013, Vol. 1. 7th European Conference on Game Baed Learning ECGBL 2013. Porto, Portugal.